Introducing Pummel
A multithreaded web traffic simulation library and CLI written in Rust.
Read post →OrekGames is an independent developer project space for building game tools, backend systems, and infrastructure—and sharing what I learn along the way.
Selected game credits
Before building independently under OrekGames, I worked on data platforms, telemetry systems, and backend infrastructure for games across multiplayer, horror, action, and RPG genres.
A multiplayer hero shooter set in a science-fiction universe.
View on Steam ↗First-person narrative horror set aboard a ship lost in the Bermuda Triangle.
View on Steam ↗Fast-paced co-op action roguelite built around chaotic two-player runs.
View on Steam ↗Third-person action combat with stealth, traps, and brutal close-quarters fights.
View on Steam ↗Gothic action-adventure RPG with souls-inspired melee combat and two-player co-op.
View on Steam ↗Availability
I take on focused work where backend systems, data, tooling, or live-ops observability can remove friction for a game or technical team.
Telemetry SDKs, event ingestion, warehousing, and the dashboards teams use to make decisions.
Auth, player identity, leaderboards, progression, and storefront integrations behind the game client.
Crash reporting, service health, alerting, and gameplay analytics overlaid with performance data.
Latest writing
Development notes, engineering decisions, and the occasional postmortem from projects under OrekGames.
A multithreaded web traffic simulation library and CLI written in Rust.
Read post →A Rust CLI that turns YouTrack, Jira, GitHub, GitLab, and Linear into one scriptable workflow for humans and AI agents.
Read post →Contact
Tell me a bit about what you're building and where you need help. I read every message and reply personally.